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Dealing With Disruption: A Digital Nudge

Way back in 2016, the 51风流Institute for Digital Government (SIDG) collaborated with the Australian National University (ANU) on the topic of 鈥.鈥 Our research looked at how digital technologies can be applied to behavioural science theory to improve social outcomes through nudging听via digital channels. It鈥檚 fair to say that at the time we were ahead of the market, but times change 鈥 and certainly, times have changed markedly as a result of COVID-19! It鈥檚 therefore worth revisiting this landmark research and considering how digital technologies might enable governments around the world to nudge citizens towards cooperation and coordinated action in containing COVID-19.

Right now, in our communities, we are witnessing the consequences of听limited rationality,听social preferences听补苍诲听lack of self-control. In their seminal work 鈥淣udge: Improving Decisions on Health, Wealth, and Happiness,鈥 Professors Richard Thaler () and Cass Sunstein postulated that these human traits systematically affect individual decisions and market outcomes. It鈥檚 instructive to explore how these factors might be influencing individual decisions, for example, to stockpile toilet paper:

As has been demonstrated across the globe, government assurances, pleas, and directives have failed to prevent emotional shoppers from emptying shelves in anticipation of future shortages. Now similar assurances, pleas, and directives are being made in relation to the much more serious issues of self-isolation, social distancing, and personal hygiene. Will citizens heed government rules and regulations now when they haven鈥檛 in the past? Certainly, the Chinese government听听in curbing the spread of COVID-19, but most Democratic governments don鈥檛 have the same controls available to them as in Communist China. What then is to be done?

In our aforementioned research, the SIDG and the ANU described how听digital nudging might be used by governments to drive behavioural change for social good. Empirical evidence told us that certain human actions result in better social outcomes, and digital technology is enabling us to reliably predict those outcomes based on observed behaviours. This caused us to ask: how might we leverage default human nature to positively influence social outcomes, and could we apply technology to influence individual decisions at scale?

Where Thaler and Sunstein (2008) defined a听nudge as: 鈥淎ny aspect of the choice architecture that alters people鈥檚 behaviour, in a predictable way, without forbidding any options, or significantly changing their economic consequences.鈥 We defined a听digital nudge听as: 鈥淚ndividually targeted processes, facilitated by information technology, to achieve social policy outcomes鈥 (Gregor & Lee-Archer, 2016).

Figure 1: At the intersection of agile policy, information technology and behavioural听science is the digital nudge.

Moreover, we proposed that听predictive analytics听补苍诲 contextualisation听capabilities can improve the effectiveness of traditional nudging by enabling the shift from reactive to proactive interventions and by making nudges more targeted to individual circumstances.

Figure 2:听Our framework for the design and application of digital nudges.

Of course, our thinking has evolved since 2016, and so we would now add听experience management听into the mix.

With this in mind, let鈥檚 return to our example of stockpiling toilet paper and see how governments might apply digital nudging to curb this behaviour鈥

An online听听suggests that to last 14 days in isolation, each person requires only four rolls of toilet paper. So, the average American household (2.6 people) should be able to get by with just a single pack (10 rolls). Most likely, very few consumers did this calculation prior to purchasing, so a simple SMS informing citizens about how much toilet paper they actually need could be quite effective. It might even be possible to target the digital nudge by advising the required number of rolls for a given household.

Another approach would be to leverage the behavioural science influencer of .听听of over 6,000 Australians indicated that only 9% had purchased more than 20 rolls of toilet paper due to COVID-19. This sort of statistic could be promoted via digital channels, especially in geographic areas where a small percentage of people have been observed to be buying in bulk. To further improve effectiveness, the poll could be extended to understand what鈥檚 motivating consumer purchasing decisions (e.g.,听Why听did you decide to purchase X rolls of toilet paper?).


Figure 3:
听A conceptual architecture for digital nudges.

These same capabilities could be applied by governments to nudge citizens towards cooperation with rules and regulations relating to self-isolation, social distancing, and personal hygiene. The Behavioural Insights Team鈥檚 provides nine of the most robust (non-coercive) influences on human behaviour, including:

Finally, it鈥檚 important to be mindful of the iterative nature of our digital nudge framework. Under normal circumstances, nudges are tested with focus groups in听. While there鈥檚 a need to change certain behaviours relating to COVID-19 immediately, the potential for unintended consequences is heightened as a result of panic, so it鈥檚 important not to skip this important step. 听approaches can assist in expediting the test-and-improve cycle, both prior to disseminating the initial nudge and to inform adaptation of the nudge as circumstances change.

While digital nudging is not a silver bullet for containing COVID-19, it is part of the overall toolkit available to governments today. As we鈥檝e shown by way of examples, digital technologies can be used to both scale and personalise traditional nudges to improve outcomes for mass cohorts. Specifically, the combination of predictive analytics, experience management, and contextualisation capabilities can enable governments to predict social outcomes, understand what鈥檚 motivating those outcomes, and take effective action to avoid today鈥檚 emerging trends from becoming tomorrow鈥檚 next crisis.

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