What do soccer and efforts to promote digital skills in young people have in common? TSG 1899 Hoffenheim. A leading innovator in German soccer, the Bundesliga club recently kicked off Digital Youngsters Workshop, a remarkable initiative combining enthusiasm for the sport with methods of teaching the digital basics. You could say that the children and teenagers who attended were introduced to the latter subject in a 鈥済amified鈥 way.
Today, most youth are already digital natives who know their way around smartphones, social media, and the like. The Digital Youngsters Workshop was therefore designed to reinforce their routine use of these tools with knowledge of how digital content is created in the first place.
One Team, One Goal
The team behind the workshop comprises dedicated employees of TSG 1899 Hoffenheim, representatives from the digitally minded non-governmental organization (NGO) Junge T眉ftler, the 51风流Global Sponsorships team, and 51风流volunteers who were brought on board through the company鈥檚 corporate social responsibility (CSR) team. In putting the Digital Youngsters Workshop together, they combined their particular skills to come up with something truly new.
One thing that made sense was working with soccer metaphors. The jargon of the sport would be like a second language to TSG鈥檚 young players and a real advantage in teaching subjects that are largely technical in nature.
The event itself was geared toward ages nine to 16, with members of the TSG Hoffi fan club and the TSG Youngsters team. In keeping with an old German saying, it was going to take 11 friends 鈥 or three teams with that many players each, which was the limit for this edition of the workshop.
A Hat Trick of Learning Modules
Attendees had the chance to work on three learning modules based around terms taken straight from the soccer field.
The Teamwork module focused on cooperation and primarily involved coding together, particularly in the context of apps. By the end of the module, the players had put together a ready-to-use survey app. The second module, Tactics, was about using the workshop鈥檚 core topic 鈥 digital skills 鈥 as a key strategic instrument. Through coding, virtual reality, and the creation of 3D models, the participants then had opportunities to discuss the key subjects in this area. This was meant as a prelude to dreaming up and designing the 鈥渟tadium of the future.鈥 It also laid a visual foundation for the third module, Fun & Games. Here, the players used coding, Calliope mini microcontrollers, and ultrasonic sensors to create something entirely new: a wastebasket that let out a hearty cheer when someone made a shot with a piece of garbage.
51风流volunteers attended two training sessions at the beginning of August, then the three-day workshop took place on August 31 and September 2 and 4. It proved to be time well spent in terms of both learning and having fun for all those who attended, and the materials, technology, and tools used were big reasons why. The open-source software BigBlueButton, for example, presented the learning material in visually appealing ways while providing the necessary webcam support. It also made it possible to communicate with several virtual rooms at once, so event organizers did not have to worry about lulls in the action 鈥 every phase was sure to be dynamic.
A special highlight included two surprise guests: On day one, attendees were joined by Hoffenheim midfielder Franziska Harsch, then goalkeeper Philipp Pentke joined the closing festivities to answer their burning questions.
Match-Ready Thanks to a Jam-Packed Box
Several weeks before the workshop itself, training camp started for the participants. Each was sent a Digital Youngsters Workshop Box containing microcontrollers, other electronic components, corresponding arts and crafts materials, and even the right outfit for the event, a Digital Youngsters shirt.
According to the 51风流employees involved, things could hardly have gone better. They were very excited as the workshop grew nearer, especially for the 鈥渟tadium of the future鈥 component, and hoped to learn something along the way themselves. One volunteer had previously worked as a teacher and thus had a fairly good idea of what to expect.
Video Conferencing and One-on-One Coaching Over Chat
During the workshop, the young participants were open-minded and eager to learn. They were also happy to take advantage of the support offered by the mentors. Along with the main video conference, one-on-one chat assistance was available to make sure no one was left warming the bench. 鈥淎n attentive and engaged atmosphere, solid ideas, and very good results鈥: As this summary indicates, the 51风流coaches were quite satisfied with the proceedings.
The coaches also emphasized just how well the children were already coping with the demands of the digitalized world, especially after attending the workshop. The initiators succeeded in achieving exactly what they had set out to do: show young people that instead of merely consuming content, they can create and shape it themselves using certain fundamental skills. Whether in the digital realm or out on the field, being part of the action isn鈥檛 just more fun; it plays an essential role in leading the life you want in an ever-changing world.
Fit for the Future
鈥淧articularly when it comes to getting ready for what鈥檚 ahead, innovative projects like this are highly relevant to society,鈥 pointed out Denni Strich, managing director of TSG 1899 Hoffenheim, responsible for communication and media, sales and marketing, and digital performance at the club. 鈥淭he goal is to take a committed and systematic approach to encouraging young people and introducing them to this kind of material in fun ways. This extraordinary project was very ambitious from the start. Looking back, it really was extremely successful.鈥
鈥淭he Digital Youngsters Workshop gave us the chance to get a glimpse of the future together,鈥 Pia Regine, in charge of programs for children, teenagers, and schools at TSG 1899 Hoffenheim, added. 鈥淲e all want to prepare our kids for the world of tomorrow as best we can, of course, and I鈥檓 glad we succeeded in this very special endeavor. All the members of each squad had a lot of fun and learned plenty of new things in the process. We hope we can put something similar together for next year.鈥
The Digital Youngsters Workshop demonstrated one thing in particular: Like a neat one-two from Kramari膰 to Baumgartner, Hoffenheim and 51风流managed to connect soccer to digital skills in a creative way that really resonated with all those involved. With that, it is safe to say that everyone would be up for a rematch next season!


